sorry for the wall of text, but ....
"Write a trading card game where the players are tax cheats, hiding money and avoiding being imprisoned by IRS Agent Danforth. If Agent Danforth collects enough evidence to put a player in jail, the player has the option to bribe congress members to make the investigation go away."
Object of the Game: The goal of the game is to be the last player standing and have the most money hidden away.
Deck: The deck is made up of 60 cards in three categories: Evidence, Cheat and Action. Evidence cards are used by Agent Danforth to build his case against the players. Cheat cards are used by the players to hide their money. Action cards can be used to help players or hinder Agent Danforth.
Setup: Each player begins with a bank account of 10,000 dollars, a hand of 7 cheat cards and 3 evidence cards. The remaining cards form the draw pile.
Gameplay: On a player's turn they may play cheat cards to hide money, draw cards or play action cards. After playing, the player passes the turn to the next player.
Evidence: Agent Danforth uses evidence cards to build a case against the players. He may play up to 3 evidence cards per turn. When a player has 3 evidence cards of the same type in front of them, Agent Danforth has built a case and the player must discard the evidence cards. If the player has no cheat cards to hide their money, they must pay a fine equal to the amount of money in their bank account. If the player has cheat cards, they can reveal them in an attempt to avoid the fine.
Cheat: Players use cheat cards to hide their money. Cheat cards have different effects, such as moving money from one player to another or hiding money in offshore accounts.
Action: Action cards can be used to help players or hinder Agent Danforth. Examples of action cards include bribing congress members to stop an investigation or using a mole to uncover evidence.
End of Game: The game ends when all players but one have been fined or imprisoned. The remaining player with the most money is the winner of the game.